new lime.Sprite()
Rectangural textured object
- Source:
- sprite.js, line 20
Extends
Summary
Members |
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<private> |
fill_ :lime.fill.Fill
Fill object used while drawing
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<private> |
getCanvasContextName_
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id :string
Common name for sprite objects
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supportedRenderers
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Inherited
Methods |
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getFill () → {lime.fill.Fill}
Gets fill parameters
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getStroke () → {lime.fill.Stroke}
Return Stroke object if one is set
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setFill (fill, opt_g, opt_b, opt_a) → {lime.Sprite}
Sets fill parameters
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setStroke (stroke) → {lime.Sprite}
Sets stroke parameters.
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Inherited
lime.Node.addEventListener,  lime.Node.addTransition,  lime.Node.appendChild,  lime.Node.calcRelativeQuality,  lime.Node.clearTransition,  lime.Node.createDomElement,  lime.Node.getAnchorPoint,  lime.Node.getAutoResize,  lime.Node.getBoundingBox,  lime.Node.getChildAt,  lime.Node.getChildIndex,  lime.Node.getCSS3DTransformsAllowed,  lime.Node.getDeepestDomElement,  lime.Node.getDeepestParentWithDom,  lime.Node.getDirector,  lime.Node.getDirty,  lime.Node.getFrame,  lime.Node.getHidden,  lime.Node.getMask,  lime.Node.getNumberOfChildren,  lime.Node.getOpacity,  lime.Node.getParent,  lime.Node.getParentStack_,  lime.Node.getPosition,  lime.Node.getQuality,  lime.Node.getRelativeQuality,  lime.Node.getRotation,  lime.Node.getScale,  lime.Node.getScene,  lime.Node.getSize,  lime.Node.hitTest,  lime.Node.localToNode,  lime.Node.localToParent,  lime.Node.localToScreen,  lime.Node.measureContents,  lime.Node.needsDomElement,  lime.Node.parentToLocal,  lime.Node.removeAllChildren,  lime.Node.removeChild,  lime.Node.removeChildAt,  lime.Node.removeDomElement,  lime.Node.removeEventListener,  lime.Node.runAction,  lime.Node.screenToLocal,  lime.Node.setAllow3DCSSTransforms,  lime.Node.setAnchorPoint,  lime.Node.setAutoResize,  lime.Node.setChildIndex,  lime.Node.setDirty,  lime.Node.setHidden,  lime.Node.setMask,  lime.Node.setOpacity,  lime.Node.setPosition,  lime.Node.setQuality,  lime.Node.setRenderer,  lime.Node.setRotation,  lime.Node.setScale,  lime.Node.setSize,  lime.Node.update,  lime.Node.updateDomElement,  lime.Node.updateLayout,  lime.Node.wasAddedToTree,  lime.Node.wasRemovedFromTree
Members
-
<private> fill_ :lime.fill.Fill
-
Fill object used while drawing
- Source:
- sprite.js, line 29
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<private> getCanvasContextName_
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- Source:
- sprite.js, line 100
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id :string
-
Common name for sprite objects
- Source:
- sprite.js, line 42
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supportedRenderers
-
- Source:
- sprite.js, line 46
Methods
-
getFill() → {lime.fill.Fill}
-
Gets fill parameters
- Source:
- sprite.js, line 55
Returns:
Fill object.- Type
- lime.fill.Fill
-
getStroke() → {lime.fill.Stroke}
-
Return Stroke object if one is set
- Source:
- sprite.js, line 78
Returns:
Stroke object.- Type
- lime.fill.Stroke
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setFill(fill, opt_g, opt_b, opt_a) → {lime.Sprite}
-
Sets fill parameters
Parameters:
Name Type Argument Description fill
* Fill. opt_g
number <optional>
Optionaly use r,g,b,a as parameter. opt_b
number <optional>
Optionaly use r,g,b,a as parameter. opt_a
number <optional>
Optionaly use r,g,b,a as parameter. - Source:
- sprite.js, line 67
Returns:
object itself.- Type
- lime.Sprite
-
setStroke(stroke) → {lime.Sprite}
-
Sets stroke parameters.
Parameters:
Name Type Description stroke
* Stroke object or width and (mixed type) Color. - Source:
- sprite.js, line 87
Returns:
object itself.- Type
- lime.Sprite