new lime.animation.Loop(action)
Loop animation again after it has finished
Parameters:
Name | Type | Description |
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action |
lime.animation.Animation | Animation to loop. |
- Source:
- animation/loop.js, line 14
Extends
Summary
Methods |
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addTarget ()
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getLimit () → {number}
Return the run limit value for animation. 0 means no limit.
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<private> |
handleActionEnd_ ()
Handle action end. Start new action or stop if limit reached.
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initTarget ()
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play ()
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removeTarget ()
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setLimit (value) → {lime.animation.Loop}
Set new run limit for animation. 0 means no limit/infinity.
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stop ()
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Inherited
lime.animation.Animation.cloneParam,  lime.animation.Animation.enableOptimizations,  lime.animation.Animation.getDirector,  lime.animation.Animation.getDuration,  lime.animation.Animation.getEasing,  lime.animation.Animation.getTargetProp,  lime.animation.Animation.makeTargetProp,  lime.animation.Animation.reverse,  lime.animation.Animation.setDuration,  lime.animation.Animation.setEasing,  lime.animation.Animation.step_,  lime.animation.Animation.updateAll,  lime.animation.Animation.useTransitions
Methods
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addTarget()
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- Source:
- animation/loop.js, line 104
- See:
-
getLimit() → {number}
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Return the run limit value for animation. 0 means no limit.
- Source:
- animation/loop.js, line 47
Returns:
Limit.- Type
- number
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<private> handleActionEnd_()
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Handle action end. Start new action or stop if limit reached.
- Source:
- animation/loop.js, line 91
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initTarget()
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- Source:
- animation/loop.js, line 37
- See:
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play()
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- Source:
- animation/loop.js, line 66
- See:
-
removeTarget()
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- Source:
- animation/loop.js, line 113
- See:
-
setLimit(value) → {lime.animation.Loop}
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Set new run limit for animation. 0 means no limit/infinity.
Parameters:
Name Type Description value
number New limit value. - Source:
- animation/loop.js, line 56
Returns:
object itself.- Type
- lime.animation.Loop
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stop()
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- Source:
- animation/loop.js, line 78
- See: