new lime.animation.Sequence(one)
Sequence of animations that are run after each other.
Also accepts more than two animations
Parameters:
Name | Type | Description |
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one |
lime.animation.Animation | Array.<lime.animation.Animation> | First animation. |
- Source:
- animation/sequence.js, line 15
Extends
Summary
Methods |
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initTarget ()
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reverse ()
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stop ()
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updateAll ()
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Inherited
lime.animation.Animation.addTarget,  lime.animation.Animation.cloneParam,  lime.animation.Animation.enableOptimizations,  lime.animation.Animation.getDirector,  lime.animation.Animation.getDuration,  lime.animation.Animation.getEasing,  lime.animation.Animation.getTargetProp,  lime.animation.Animation.makeTargetProp,  lime.animation.Animation.play,  lime.animation.Animation.removeTarget,  lime.animation.Animation.setDuration,  lime.animation.Animation.setEasing,  lime.animation.Animation.step_,  lime.animation.Animation.useTransitions
Methods
-
initTarget()
-
- Source:
- animation/sequence.js, line 40
- See:
-
reverse()
-
- Source:
- animation/sequence.js, line 110
- See:
-
stop()
-
- Source:
- animation/sequence.js, line 52
- See:
-
updateAll()
-
- Source:
- animation/sequence.js, line 63
- See: