new lime.animation.Spawn(one)
Animations that are run parallel with each other.
Also accepts more than two animations
Parameters:
Name | Type | Description |
---|---|---|
one |
lime.animation.Animation | Array.<lime.animation.Animation> | First animation. |
- Source:
- animation/spawn.js, line 14
Extends
Summary
Methods |
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---|---|---|
initTarget ()
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reverse ()
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updateAll ()
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Inherited
lime.animation.Animation.addTarget,  lime.animation.Animation.cloneParam,  lime.animation.Animation.enableOptimizations,  lime.animation.Animation.getDirector,  lime.animation.Animation.getDuration,  lime.animation.Animation.getEasing,  lime.animation.Animation.getTargetProp,  lime.animation.Animation.makeTargetProp,  lime.animation.Animation.play,  lime.animation.Animation.removeTarget,  lime.animation.Animation.setDuration,  lime.animation.Animation.setEasing,  lime.animation.Animation.step_,  lime.animation.Animation.stop,  lime.animation.Animation.useTransitions
Methods
-
initTarget()
-
- Source:
- animation/spawn.js, line 51
- See:
-
reverse()
-
- Source:
- animation/spawn.js, line 78
- See:
-
updateAll()
-
- Source:
- animation/spawn.js, line 62
- See: