new lime.animation.Delay()
No-op animation. Useful for making pauses on sequence animations.
- Source:
- animation/delay.js, line 12
Extends
Summary
Members |
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update
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Methods |
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reverse ()
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Inherited
lime.animation.Animation.addTarget,  lime.animation.Animation.cloneParam,  lime.animation.Animation.enableOptimizations,  lime.animation.Animation.getDirector,  lime.animation.Animation.getDuration,  lime.animation.Animation.getEasing,  lime.animation.Animation.getTargetProp,  lime.animation.Animation.initTarget,  lime.animation.Animation.makeTargetProp,  lime.animation.Animation.play,  lime.animation.Animation.removeTarget,  lime.animation.Animation.setDuration,  lime.animation.Animation.setEasing,  lime.animation.Animation.step_,  lime.animation.Animation.stop,  lime.animation.Animation.updateAll,  lime.animation.Animation.useTransitions
Members
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update
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- Source:
- animation/delay.js, line 21
- See:
Methods
-
reverse()
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- Source:
- animation/delay.js, line 27
- See: